Year 0001
Year 0001
Virtual Inc
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Help & Guide
·» Introduction

·» QuickStart Tutorial

    Game Time
    One real hour equals one game day. Everything in the game is, of course, based on the game universe. So if it says 2 days, that means 2 game days, which means 2 real hours.

    Start A Company
    You must start a company to start playing. A new company must have a paid-up capital of $1 million, you can either borrow from the bank, sell your company shares, or do a bit of both, as long as you come up the capital.

    New Bieland
    A special region accessible only to new players who have just started playing. Make sure you read about it and take advantage of what it offers in the first seven days.

    Buy/Rent Buildings
    Buildings are the core of Virtual Inc., almost all activities are happening within the buildings. You can either buy or rent a building.

    One important decision to make when choosing a building is its region. Different regions produce different resources/materials as well as workers, so if the products that you want to manufacture is not close by (i.e. not in the same region as the raw materials), you will end up paying a lot on transportation, thus reducing your competitiveness.

    You should really do some research first to find out what to produce, and where to set up your operations.

    Buy Machines
    Once you have acquired a building, it's time to buy some machines. At this point, you should have decided what you want to produce, and hopefully your building is located close to those required resources.

    Different machines produce different products and output. Naturally larger more efficient machines occupy bigger area, have higher overheads and need more workers to operate.

    Once you have bought a machine, you may assign workers with different skillsets to the machines. Obviously skillful workers produce more, but they also cost more.

    Resource Market
    A factory cannot produce without raw materials (resources). So it's time to go shopping!

    I guess at this point, it's obvious that you should always source raw materials from the nearest region, and you should know which building to deliver the raw materials to.

    It is important to note that each purchase has a delivery time, which means you don't get them delivered to your building immediately. Additionally, each resource has a lifespan, like a "used-by" date, you must utilise it before it expires.

    Finally, you must also pay for the shipping cost and sales tax for each purchase.

    Waiting Game
    If you have reached this point, you're just about settled in in the game.

    From now on, you just wait for the auto-timer to roll. Resources will eventually be delivered to your building, and the manufacturing work will finally kick in.

    Building Storage
    All goods are delivered to the storage first. You'll have to manually move them to production so that they can be used by any machines in the building.

    Similarly, all manufactured products will be storage in the storage first. You'll have to move them to retail for them to be sold.

    Are You Making Money Yet?
    Well I hope you'll start making money soon at this stage. If you don't, you should find out why, and do market research frequently, as prices keep changing every day (that is every real hour).

    Sometimes it may be better to hold your stock and only sell them when it is profitable.

    There are other parts of the game waiting for you. Once you have established a successful routine, you may look into stock exchange and resource/product trading with other companies.

·» Company

·» Departments

·» Building

·» Production

·» Delivery

·» Market Demand

·» Research & Development

·» Advertisement

·» Product Quality

·» Stock Exchange

·» New Bieland

·» FAQs